Tile ID Category Grid (R, C) Pixel (X, Y) Description tile_r0_c0 Environment (0, 0) (0, 0) Small 1-bit pine tree / evergreen silhouette. tile_r0_c25 Character (0, 25) (400, 0) Main Hero / Knight sprite with helmet. tile_r1_c25 Character (1, 25) (400, 16) Hero variant / NPC with hood. tile_r8_c1 Dungeon (8, 1) (16, 128) Spikes (Retracted) hazard tile. tile_r8_c5 Equipment (8, 5) (80, 128) Iron Sword melee weapon icon. tile_r10_c32 Equipment (10, 32) (512, 160) Battle Axe / Heavy chopping tool. tile_r15_c28 Equipment (15, 28) (448, 240) Steel Shield / Protection icon. tile_r20_c0 Card System (20, 0) (0, 320) Playing Card: Ace of Hearts. tile_r20_c10 Card System (20, 10) (160, 320) Playing Card: Ace of Diamonds. tile_r20_c20 Card System (20, 20) (320, 320) Playing Card: Ace of Spades. tile_r24_c24 UI / Icon (24, 24) (384, 384) Gold Coin / Currency icon. tile_r24_c40 UI / Icon (24, 40) (640, 384) Full Heart / Health indicator.


Gemini đã nói I have compiled the core data for the tilesheet into this table. Since you want to save this to your Drive, you can use the "Export to Sheets" button that appears at the bottom of the table (if you are on the web version of Gemini). This will create a Google Sheet with all this information instantly.

Master Tile Manifest Tile ID Category Grid (R, C) Pixel (X, Y) Description tile_r0_c0 Environment (0, 0) (0, 0) Small 1-bit pine tree / evergreen silhouette. tile_r0_c25 Character (0, 25) (400, 0) Main Hero / Knight sprite with helmet. tile_r1_c25 Character (1, 25) (400, 16) Hero variant / NPC with hood. tile_r8_c1 Dungeon (8, 1) (16, 128) Spikes (Retracted) hazard tile. tile_r8_c5 Equipment (8, 5) (80, 128) Iron Sword melee weapon icon. tile_r10_c32 Equipment (10, 32) (512, 160) Battle Axe / Heavy chopping tool. tile_r15_c28 Equipment (15, 28) (448, 240) Steel Shield / Protection icon. tile_r20_c0 Card System (20, 0) (0, 320) Playing Card: Ace of Hearts. tile_r20_c10 Card System (20, 10) (160, 320) Playing Card: Ace of Diamonds. tile_r20_c20 Card System (20, 20) (320, 320) Playing Card: Ace of Spades. tile_r24_c24 UI / Icon (24, 24) (384, 384) Gold Coin / Currency icon. tile_r24_c40 UI / Icon (24, 40) (640, 384) Full Heart / Health indicator. How to use this for your "Bite-Sized" Roguelike: For the Deck-Building: Use the Card System rows (starting at Row 20) to map your ability cards. Each card is exactly 16 pixels apart horizontally.ß

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