Item Art Reference Guide

This document lists all game items that need custom artwork. Each entry includes the item ID, name, game effect, and a visual description to guide art creation.


RELICS (38 total)

Relics are passive effects that last the entire run. They are designed around build archetypes that combo with each other.

Pairs Build — chase matching dice

IDNameEffectVisual Description
loaded_diceLoaded DicePairs and Two Pairs get +8 chipsA pair of weighted dice, slightly lopsided, with subtle metal weights visible inside transparent slots
snake_eyesSnake EyesPairs of 1s score as Four of a KindTwo dice both showing 1, with snake eyes motif, sinister red glow
double_downDouble DownPairs deal damage twice (second hit = 50%)A single die split in half, showing double value, aggressive red/gold design
pair_seekerPair SeekerStart each turn with 2 random dice pre-matchedA targeting reticle focused on matching dice, magical connector lines

Straights Build — chase consecutive values

IDNameEffectVisual Description
straight_shooterStraight ShooterStraights deal double damageArrow-through-die motif, precision aesthetic
chaos_theoryChaos TheoryAny 3 consecutive numbers count as a StraightSwirling mathematical symbols, quantum uncertainty visual
sequence_masterSequence Master4 consecutive dice also counts as a StraightFour connected dice in a chain, mastery vibe
run_bonusRun BonusScoring a Straight gives +1 turnHourglass with dice inside, time bonus visual

Three/Four/Five Kind Build — stack same values

IDNameEffectVisual Description
big_rollerBig RollerThree of a Kind gets +1.0 multThree stacked dice, massive scale, power visual
full_house_partyFull House PartyFull House scores as Five of a KindParty/festival aesthetic, celebratory dice display
perfectionistPerfectionistFive of a Kind gets +5.0 multFive perfect dice with golden aura, perfectionist theme

High Value Build — want dice showing 4, 5, 6

IDNameEffectVisual Description
go_bigGo BigDice showing 5 or 6 get +4 chips eachGiant 6 showing, bold "GO BIG" typography
maximizerMaximizerIf all dice are 4+, x2 multMaximize symbol (max), all-high dice array
overchargeOvercharge6s contribute 12 chips instead of 6Overloaded die with electricity/energy, power surge

Low Value Build — want dice showing 1, 2, 3

IDNameEffectVisual Description
lucky_7sLucky 7sIf dice total exactly 7, x3 multLucky 7 clover, fortune theme
underdogUnderdogIf all dice are 3 or less, x3 multUnderdog dog silhouette with small dice
penny_pincherPenny Pincher1s and 2s contribute +5 chips eachPenny/coin with dice, thrift store aesthetic

Variety Build — use different hand types

IDNameEffectVisual Description
rainbowRainbowIf all 5 dice are different values, +25 chipsRainbow spectrum with dice, colorful
never_repeatNever RepeatVariety bonus increased to +50%No-repeat symbol, infinite variety visual
adaptableAdaptable+3 chips for each unique value in your rollChameleon/adapter aesthetic, flexible

Turn Economy — interact with the timer

IDNameEffectVisual Description
quick_reflexesQuick Reflexes+1 turn per combatLightning bolt reflexes, speed visual
speed_demonSpeed DemonWin in 2 turns or less: gain a random consumableDemonic speed, fast dice
last_standLast StandFinal turn: x3 damageLast stand dramatic pose, dramatic lighting
efficientEfficientUnused turns convert to 8 gold eachEfficient gear/cog, coin conversion

Scaling — get stronger each turn within combat

IDNameEffectVisual Description
momentumMomentumEach turn this combat: +3 chips to all handsSpeed lines, building momentum
blood_scentBlood ScentEach enemy killed this combat: +1.0 multBlood trail, predator visual
warming_upWarming UpTurn 2: +15%. Turn 3: +30%. Turn 4+: +50%Fire/warmth gradient, heating up

Anti-Interference — counter enemy dice manipulation

IDNameEffectVisual Description
iron_willIron WillImmune to die cursesIron shield, unbreakable will
spiteSpiteWhen enemies interfere with dice, they take 8 damageSpiteful face, revenge visual
stubbornStubbornStolen rerolls become +5 chips insteadStubborn mule/donkey, unyielding

Dice Pool — change your dice

IDNameEffectVisual Description
weighted_dieWeighted DieOne die always shows 6Weighted die with visible mechanism
chaos_dieChaos DieReplace one d6 with a d8d8 with chaos swirl, eight-sided
twin_diceTwin DiceAdd a 6th die to your poolExtra twin die, +1 bonus
crystal_dieCrystal DieOne die has faces [2,2,4,4,6,6]Crystal/gem die, faceted
phantom_diePhantom DieA ghost die copies your highest rollGhost/spirit die, ethereal
loaded_d4Loaded d4Replace one d6 with a d4Small but deadly, tiny tetrahedron

Utility — meta effects

IDNameEffectVisual Description
thick_skinThick Skin+1 max lifeArmor/shield, durability
lucky_coinLucky Coin+5 gold per combatLucky coin, prosperity
mana_crystalMana Crystal+1 mana per turnMana crystal, magical energy
second_chanceSecond Chance+1 reroll per turnSecond chance arrow, retry
packratPackrat+2 consumable slotsBackpack/bag, collector
recyclerRecycler30% chance consumables aren't consumedRecycling symbol, green
glass_cannonGlass Cannonx2 damage, but -1 max lifeGlass cannon, fragile power
collectors_prideCollector's Pride+2 chips per relic you ownCollector pride badge

CONSUMABLES (8 items)

Consumables are single-use items that can be purchased from the shop or earned through gameplay.

IDNameEffectVisual Description
set_dieSet DieSet one die to any face valueHand adjusting die, precise control
cloneCloneCopy one die's value onto another dieCloning beam, duplicate visual
flipFlipFlip a die to its opposite face (1↔6, 2↔5, 3↔4)Flip animation, opposite sides
add_dieAdd DieRoll one extra temporary d6 this turnExtra die spawning, bonus
reforgeReforgeReroll exactly 1 die (doesn't cost a reroll)Hammer reforging die
transmuteTransmuteUpgrade a die to d8 for this turn. Re-rolls it.Transmutation circle, upgrade
salvageSalvageIf hand is High Die, score sum×2 insteadSalvage/scrap, value recovery
shatterShatterDestroy a die to deal value×10 direct damageShattered die, destructive

INNATE ABILITIES (2 abilities)

Innates are permanent abilities gated by mana, available from the start.

IDNameEffectVisual Description
nudgeNudgeChange one die by +1 or -1. Mana cost: 1Subtle hand pushing die
reroll_plusReroll+Gain 2 additional rerolls this turn. Mana cost: 1++ reroll indicator

Art Requirements Summary

CategoryCount
Relics38
Consumables8
Innates2
Total48

Rarity Distribution for Relics

RarityCount
Common15
Uncommon15
Rare8

Suggested Art Style

  • Theme: Dark fantasy meets casino/arcade
  • Palette: Deep purples, golds, and reds for rare items; earthy tones for common
  • Dice: Cubic d6 as primary motif across all items
  • Iconography: Clear visual language distinguishing rarity (bronze/silver/glow for common/uncommon/rare)
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