Item Art Reference Guide
This document lists all game items that need custom artwork. Each entry includes the item ID, name, game effect, and a visual description to guide art creation.
RELICS (38 total)
Relics are passive effects that last the entire run. They are designed around build archetypes that combo with each other.
Pairs Build — chase matching dice
ID Name Effect Visual Description loaded_diceLoaded Dice Pairs and Two Pairs get +8 chips A pair of weighted dice, slightly lopsided, with subtle metal weights visible inside transparent slots snake_eyesSnake Eyes Pairs of 1s score as Four of a Kind Two dice both showing 1, with snake eyes motif, sinister red glow double_downDouble Down Pairs deal damage twice (second hit = 50%) A single die split in half, showing double value, aggressive red/gold design pair_seekerPair Seeker Start each turn with 2 random dice pre-matched A targeting reticle focused on matching dice, magical connector lines
Straights Build — chase consecutive values
ID Name Effect Visual Description straight_shooterStraight Shooter Straights deal double damage Arrow-through-die motif, precision aesthetic chaos_theoryChaos Theory Any 3 consecutive numbers count as a Straight Swirling mathematical symbols, quantum uncertainty visual sequence_masterSequence Master 4 consecutive dice also counts as a Straight Four connected dice in a chain, mastery vibe run_bonusRun Bonus Scoring a Straight gives +1 turn Hourglass with dice inside, time bonus visual
Three/Four/Five Kind Build — stack same values
ID Name Effect Visual Description big_rollerBig Roller Three of a Kind gets +1.0 mult Three stacked dice, massive scale, power visual full_house_partyFull House Party Full House scores as Five of a Kind Party/festival aesthetic, celebratory dice display perfectionistPerfectionist Five of a Kind gets +5.0 mult Five perfect dice with golden aura, perfectionist theme
High Value Build — want dice showing 4, 5, 6
ID Name Effect Visual Description go_bigGo Big Dice showing 5 or 6 get +4 chips each Giant 6 showing, bold "GO BIG" typography maximizerMaximizer If all dice are 4+, x2 mult Maximize symbol (max), all-high dice array overchargeOvercharge 6s contribute 12 chips instead of 6 Overloaded die with electricity/energy, power surge
Low Value Build — want dice showing 1, 2, 3
ID Name Effect Visual Description lucky_7sLucky 7s If dice total exactly 7, x3 mult Lucky 7 clover, fortune theme underdogUnderdog If all dice are 3 or less, x3 mult Underdog dog silhouette with small dice penny_pincherPenny Pincher 1s and 2s contribute +5 chips each Penny/coin with dice, thrift store aesthetic
Variety Build — use different hand types
ID Name Effect Visual Description rainbowRainbow If all 5 dice are different values, +25 chips Rainbow spectrum with dice, colorful never_repeatNever Repeat Variety bonus increased to +50% No-repeat symbol, infinite variety visual adaptableAdaptable +3 chips for each unique value in your roll Chameleon/adapter aesthetic, flexible
Turn Economy — interact with the timer
ID Name Effect Visual Description quick_reflexesQuick Reflexes +1 turn per combat Lightning bolt reflexes, speed visual speed_demonSpeed Demon Win in 2 turns or less: gain a random consumable Demonic speed, fast dice last_standLast Stand Final turn: x3 damage Last stand dramatic pose, dramatic lighting efficientEfficient Unused turns convert to 8 gold each Efficient gear/cog, coin conversion
Scaling — get stronger each turn within combat
ID Name Effect Visual Description momentumMomentum Each turn this combat: +3 chips to all hands Speed lines, building momentum blood_scentBlood Scent Each enemy killed this combat: +1.0 mult Blood trail, predator visual warming_upWarming Up Turn 2: +15%. Turn 3: +30%. Turn 4+: +50% Fire/warmth gradient, heating up
Anti-Interference — counter enemy dice manipulation
ID Name Effect Visual Description iron_willIron Will Immune to die curses Iron shield, unbreakable will spiteSpite When enemies interfere with dice, they take 8 damage Spiteful face, revenge visual stubbornStubborn Stolen rerolls become +5 chips instead Stubborn mule/donkey, unyielding
Dice Pool — change your dice
ID Name Effect Visual Description weighted_dieWeighted Die One die always shows 6 Weighted die with visible mechanism chaos_dieChaos Die Replace one d6 with a d8 d8 with chaos swirl, eight-sided twin_diceTwin Dice Add a 6th die to your pool Extra twin die, +1 bonus crystal_dieCrystal Die One die has faces [2,2,4,4,6,6] Crystal/gem die, faceted phantom_diePhantom Die A ghost die copies your highest roll Ghost/spirit die, ethereal loaded_d4Loaded d4 Replace one d6 with a d4 Small but deadly, tiny tetrahedron
ID Name Effect Visual Description thick_skinThick Skin +1 max life Armor/shield, durability lucky_coinLucky Coin +5 gold per combat Lucky coin, prosperity mana_crystalMana Crystal +1 mana per turn Mana crystal, magical energy second_chanceSecond Chance +1 reroll per turn Second chance arrow, retry packratPackrat +2 consumable slots Backpack/bag, collector recyclerRecycler 30% chance consumables aren't consumed Recycling symbol, green glass_cannonGlass Cannon x2 damage, but -1 max life Glass cannon, fragile power collectors_prideCollector's Pride +2 chips per relic you own Collector pride badge
CONSUMABLES (8 items)
Consumables are single-use items that can be purchased from the shop or earned through gameplay.
ID Name Effect Visual Description set_dieSet Die Set one die to any face value Hand adjusting die, precise control cloneClone Copy one die's value onto another die Cloning beam, duplicate visual flipFlip Flip a die to its opposite face (1↔6, 2↔5, 3↔4) Flip animation, opposite sides add_dieAdd Die Roll one extra temporary d6 this turn Extra die spawning, bonus reforgeReforge Reroll exactly 1 die (doesn't cost a reroll) Hammer reforging die transmuteTransmute Upgrade a die to d8 for this turn. Re-rolls it. Transmutation circle, upgrade salvageSalvage If hand is High Die, score sum×2 instead Salvage/scrap, value recovery shatterShatter Destroy a die to deal value×10 direct damage Shattered die, destructive
INNATE ABILITIES (2 abilities)
Innates are permanent abilities gated by mana, available from the start.
ID Name Effect Visual Description nudgeNudge Change one die by +1 or -1. Mana cost: 1 Subtle hand pushing die reroll_plusReroll+ Gain 2 additional rerolls this turn. Mana cost: 1 ++ reroll indicator
Art Requirements Summary
Category Count Relics 38 Consumables 8 Innates 2 Total 48
Rarity Distribution for Relics
Rarity Count Common 15 Uncommon 15 Rare 8
Suggested Art Style
Theme : Dark fantasy meets casino/arcade
Palette : Deep purples, golds, and reds for rare items; earthy tones for common
Dice : Cubic d6 as primary motif across all items
Iconography : Clear visual language distinguishing rarity (bronze/silver/glow for common/uncommon/rare)