Elements

Each time you roll a die, it has a small chance to come up elemental. Elemental dice still carry their face value (so they still count toward your hand), but they also add a color to the combo pool. If enough colors line up when you score, you trigger an elemental combo on top of your hand damage.

How often elemental dice appear

  • Per-die check, roughly 3–5% base — each die rolls independently, so multiple elemental dice can appear in one roll naturally
  • Floors 1–3: at least one die is guaranteed elemental per roll (tutorial window)
  • Floor 4+: pure % chance, upgradeable through the skill tree up to around 25%
  • Held dice keep their element — the main way to build combos across multiple rerolls

The four elements are Ice (blue), Fire (red), Wind (green), and Lightning (purple).

How combos are detected

After hand damage lands, the game checks your rolled elements for the highest-tier combo that matches.

Only the highest-tier matching combo triggers. Combos do not stack. Priority: 4-element > 3-element > 2-element > no combo.

All combo damage percentages below are expressed as a share of your hand damage.

2-element combos (Dual)

ComboElementsDamageEffect
Thermal ShockIce + Fire60%Bonus damage + apply Vulnerable (2 turns)
Frost LanceIce + Wind50% AoEHit all enemies, 25% chance to Freeze each
Flame PillarFire + Wind55% AoEHit all enemies, apply Burn (2 turns)
Cryo SurgeIce + Lightning45%Hit 2 random enemies, +5% per status on target
Arc FlareFire + Lightning70% mainMain target full, 30% splash to others, Burn chance
Thunder StormWind + Lightning40% ×3Hit one random enemy three times

3-element combos (Triple)

ComboElementsDamageEffect
CataclysmIce + Fire + Wind90% AoEHit all, Burn (2 turns), 20% Freeze each
OverloadIce + Fire + Lightning110% mainVulnerable, 40% splash, +10% per status on target
TempestFire + Wind + Lightning50% ×2 AoEHit all twice, 20% Freeze, +10% per status
MaelstromIce + Wind + Lightning25% ×6Hit one random 6 times, 25% Freeze, Frozen targets take +50%, final hit 20% splash

4-element combo (Ultimate)

ComboElementsEffect
SingularityIce + Fire + Wind + Lightning120% AoE damage + apply Burn, Freeze, and Vulnerable to every enemy

Singularity is the rarest and most powerful combo in the game. Landing it on a boss is the dream scenario — and the Catalyst relic doubles its damage.

Combos and hand damage are independent

A roll can produce a strong hand and a combo on the same turn — the hand damage lands first, then the combo fires. This is why the Elementalist archetype (paired elemental dice), the Combo Amplifier relic (+20% combo damage), and Resonance Crystal (30% chance for combo to trigger the next tier up) all compound so hard.


Related: Status Effects · Elemental Combos · Element Combo Table

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