Element Combo Table
Every elemental combo in one grid — dual, triple, and Singularity. Damage %, effects, and targets.
Element Combo Table
How combos work
- Only the highest-tier matching combo triggers. Priority: 4 > 3 > 2 > none.
- Damage % is a share of your hand damage, applied after the hand lands.
- Held elemental dice keep their element across rerolls — this is the main lever for accumulating the right colors over multiple reroll spends.
- Elemental chance is ~3–5% per die base, upgradable to ~25% with deep investment.
See Elements for the detailed mechanics.
2-element combos (Dual)
| Combo | Elements | Damage | Target | Effect |
|---|---|---|---|---|
| Thermal Shock | Ice + Fire | 60% | Main target | Apply Vulnerable (2 turns) |
| Frost Lance | Ice + Wind | 50% | AoE (all enemies) | 25% chance to Freeze each |
| Flame Pillar | Fire + Wind | 55% | AoE (all enemies) | Apply Burn (2 turns) |
| Cryo Surge | Ice + Lightning | 45% | 2 random enemies | +5% per active status on the target |
| Arc Flare | Fire + Lightning | 70% main / 30% splash | Main + all others | Burn chance on the splash |
| Thunder Storm | Wind + Lightning | 40% × 3 | 1 random enemy | Three consecutive hits |
3-element combos (Triple)
| Combo | Elements | Damage | Target | Effect |
|---|---|---|---|---|
| Cataclysm | Ice + Fire + Wind | 90% | AoE (all enemies) | Apply Burn (2 turns), 20% Freeze chance each |
| Overload | Ice + Fire + Lightning | 110% main / 40% splash | Main + all others | Apply Vulnerable, +10% per status on target |
| Tempest | Fire + Wind + Lightning | 50% × 2 | AoE (all, twice) | 20% Freeze chance, +10% per status |
| Maelstrom | Ice + Wind + Lightning | 25% × 6 | 1 random enemy (+ splash on final hit) | 25% Freeze each hit; frozen targets take +50%; final hit 20% splash |
4-element combo (Ultimate)
| Combo | Elements | Damage | Target | Effect |
|---|---|---|---|---|
| Singularity | Ice + Fire + Wind + Lightning | 120% | AoE (all enemies) | Applies Burn + Freeze + Vulnerable to every enemy |
Catalyst doubles Singularity.
The Catalyst rare relic makes Singularity deal 240% instead of 120%. Build around it only if your elemental chance is high enough to plausibly hit 4-element rolls.
Quick picks
- Best single-target damage: Overload (110% + Vulnerable, setting up an even bigger follow-up next turn)
- Best AoE damage: Cataclysm (90% hit-all + Burn + Freeze), or Singularity if you can get there
- Most consistent trigger (lowest element requirement): Thermal Shock or Flame Pillar — both just need 2 elemental dice of the right pair
- Best burst on one target: Maelstrom (25% × 6 hits with Freeze amplification — huge theoretical ceiling)
- Best AoE with crowd control: Frost Lance (hit-all + Freeze chance on each)
Related: Elements · Elemental Combos · Archetypes