Mechanics
The rules of Dungeons & Dragons & Dices — dice, hands, elements, status effects, combat flow, and run structure.
Mechanics
Everything about how the game actually works. If you want to know why a combat ended the way it did, the answer is in here.
Pages
- Dice & Rolling — your dice pool, rerolls, locking, and dice-pool modifiers
- Hands & Scoring — all 19 hand types, chip values, multipliers, and how damage is calculated
- Elements — Ice, Fire, Wind, Lightning: what they do solo and when they combine
- Status Effects — Burn, Freeze, Deep Freeze, Vulnerable, Chill
- Combat Flow — the turn loop in full, including enemy intents and interference
- Run Structure — three acts, the hub, scene types, and how difficulty scales