Mechanics

Everything about how the game actually works. If you want to know why a combat ended the way it did, the answer is in here.

Pages

  • Dice & Rolling — your dice pool, rerolls, locking, and dice-pool modifiers
  • Hands & Scoring — all 19 hand types, chip values, multipliers, and how damage is calculated
  • Elements — Ice, Fire, Wind, Lightning: what they do solo and when they combine
  • Status Effects — Burn, Freeze, Deep Freeze, Vulnerable, Chill
  • Combat Flow — the turn loop in full, including enemy intents and interference
  • Run Structure — three acts, the hub, scene types, and how difficulty scales
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