The Core Loop
How a single turn plays out in Dungeons & Dragons & Dices — roll, hold, reroll, score, enemy phase, repeat.
The Core Loop
Every combat follows the same rhythm. Learn this once and the rest of the game builds on it.
The per-run loop
- Map — pick your next node on the branching path (15 floors per act, 3 acts)
- Combat — fight 1–3 monsters with your dice
- Reward — pick a relic, a consumable, or the skip bonus
- Repeat — until the act boss is dead, or you are
A combat turn, step by step
Turns alternate: you go first, then every living enemy resolves its intent.
- Roll. Your full dice pool rolls (5d6 base, 6d6 with Twin Dice). Each die has a small chance to come up elemental — see Elements.
- Hold & reroll. You have 2 rerolls per turn (base). Lock the dice you want to keep and reroll the rest. Held dice keep their element. Rerolls can be spent a few at a time.
- Use innate abilities and consumables (optional). Nudge a die ±1, Reroll+ for extra rerolls, or spend a consumable like Set Die, Clone, Flip, or Shatter. All of these happen before you score.
- Pick your target. Click an enemy to aim your hand at them.
- Score. The game finds the best hand in your dice and deals damage:
(base_chips + scoring_die_values) × multiplier. - Elemental combo check. If your elemental dice match a combo pattern, the combo fires after hand damage. Only the highest-tier combo triggers.
- Stun check. If a single hit deals more than 30% of the target's max HP (40% for bosses), the target is stunned for 1 turn.
- Enemy phase. Every living, non-stunned enemy resolves its telegraphed intent — attack, defend, heal, buff, or interfere with your dice.
- Status tick. Burn ticks damage. Freeze, Vulnerable, Chill, and Stun all lose a turn.
Then the next turn starts.
What carries across turns
- Your HP, gold, consumables, and relics
- Status effects on enemies (Burn, Freeze, Chill, Vulnerable — see Status Effects)
- Locked dice — dice held with the Lock consumable keep their value into the next turn
What resets each turn
- Your dice pool (freshly rolled)
- Your rerolls (back to base)
- Your mana (back to 3, modified by relics)
Related: Combat Flow · Hands & Scoring · Elements