Status: Active
Created: 2026-03-28
Last Updated: 2026-03-29
Source Concept: design/gdd/game-concept-v2.md
Overview
A solo-first dice roguelike where you roll dice, make Yahtzee-style hands, and deal damage. Collect passive relics that warp scoring rules and active consumables/innate abilities for dice manipulation. Branching map with combat, elite, rest, shop, and boss nodes. The Balatro-inspired chips×multiplier scoring creates emergent build synergies through relic stacking.
Co-op multiplayer is a future addition using the existing v1 networking layer.
Systems Enumeration
Active Systems (Dice V2)
#
System Name
Category
Priority
Status
Design Doc
Depends On
1
Dice Pool
Gameplay
MVP
Implemented
—
—
2
Hand Scorer
Gameplay
MVP
Implemented
—
Dice Pool
3
Dice Combat Manager
Gameplay
MVP
Implemented
—
Dice Pool, Hand Scorer, Enemy Data & AI, Status Effects, Manipulation
4
Relic System
Gameplay
MVP
Implemented
—
Hand Scorer, Dice Pool
5
Manipulation System
Gameplay
MVP
Implemented
design/gdd/manipulation-system.md
Dice Pool, Dice Combat Manager
6
Enemy Data & AI
Gameplay
MVP
Implemented
design/gdd/enemy-data-ai.md
—
7
Status Effect System
Gameplay
MVP
Implemented
design/gdd/status-effect-system.md
Player Resources
8
Player Resources
Gameplay
MVP
Implemented
design/gdd/player-resources.md
Game State Manager
9
Solo Game Manager
Core
MVP
Implemented
—
Game State Manager, Enemy Data & AI
10
Game State Manager
Core
MVP
Implemented
design/gdd/game-state-manager.md
—
11
Map System
Gameplay
MVP
Implemented
design/gdd/map-system.md
Game State Manager
12
Reward System
Progression
V.Slice
Partial
—
Relic System, Consumable Database
13
Shop System
Progression
V.Slice
Not Started
—
Relic System, Consumable Database
14
Dice Combat UI
UI
MVP
Implemented
—
Dice Combat Manager, Manipulation
15
Solo Map UI
UI
MVP
Implemented
—
Solo Game Manager
16
Reward UI
UI
V.Slice
Partial
—
Reward System
Dormant Systems (V1 Co-op — retained for future reactivation)
#
System Name
Status
Design Doc
D1
Card Data System
Dormant
design/gdd/card-data-system.md
D2
Deck Manager
Dormant
design/gdd/deck-manager.md
D3
Card Effect Resolver
Dormant
design/gdd/card-effect-resolver.md
D4
Combat Manager (Card-based)
Dormant
design/gdd/combat-system.md
D5
Co-op Mechanics
Dormant
design/gdd/co-op-mechanics.md
D6
Networking Layer
Dormant
design/gdd/networking-layer.md
D7
Lobby System
Dormant
design/gdd/lobby-system.md
D8
Card Reward System
Dormant
design/gdd/card-reward-system.md
D9
Combat UI (Card-based)
Dormant
design/gdd/combat-ui.md
D10
Lobby UI
Dormant
design/gdd/lobby-ui.md
Categories
Category
Description
Core
Foundation systems — state management, solo run flow