Shrine Blessings
Shrines and their blessings — free passive upgrades, Memory Shrines for narrative progression, and the Atonement option for repaying karma.
Shrine Blessings
Shrines appear on the map as a star icon. Visiting one gives you a free blessing — no gold cost, no fight. Every run is guaranteed at least one shrine by floor 7 of Act 1.
Three shrine variants exist: standard shrines (14 blessing categories), Memory Shrines (narrative progression, Acts 1–2 only), and the Atonement option that appears at low karma.
Standard shrines
Each visit offers a free blessing from the 14-category pool. Categories cover defense, offense, economy, and utility:
| Category | What it does |
|---|---|
| Healing | Restore HP immediately |
| Rerolls | Permanent +1 reroll per turn |
| Consumable | Add a random consumable to your inventory |
| Elemental chance | Permanent +elemental dice chance per die |
| Gold | A one-shot gold payout |
| Max HP | Permanent +max HP |
| Max hold | Hold more dice at once |
| Interest cap | Raise the cap on gold-interest earnings |
| +Chips | Permanent bonus chips to all hands |
| Damage reduction | Take less damage from all sources |
| Combo bonus | Permanent % bonus to elemental combo damage |
| Heal per combat | Restore HP at the end of every fight |
| Lucky rerolls | % chance that rerolled dice become a 6 |
| Gold per combat | Permanent +gold after every fight |
Named examples
These are some of the specific, flavored blessings that can roll from those categories:
| Blessing | Category | Effect |
|---|---|---|
| Sharpened Edge | +Chips | +2 base damage to all hands |
| Stone Skin | Damage reduction | −1 damage from all enemy hits |
| Resonance | Combo bonus | +15% elemental combo damage |
| Second Wind | Heal per combat | Heal 3 HP at the start of each combat |
| Lucky Seven | Lucky rerolls | 10% chance that rerolled dice become a 6 |
| Tax Collector | Gold per combat | +2 gold after each combat |
The full in-game roster includes flavored blessings for the remaining 8 categories (Rerolls, Consumable, Elemental chance, Gold, Max HP, Max hold, Interest cap, Healing). They'll be added to this page as we confirm their in-game names and exact numbers.
Memory Shrines
On floor 4 of Acts 1 and 2, a shrine can appear as a Memory Shrine — a variant that gives you a Memory Fragment instead of a standard blessing. Memory Fragments aren't mechanical. They're story. Collect enough, and you gate the secret ending. See Bosses for the full picture.
Atonement (karma)
If your karma is below −5 (you've robbed merchants, killed Guardians, or otherwise racked up debt), shrines show an extra option:
- Atonement — pay 50 gold → Karma +15. "The shrine absolves a fraction of your sins."
Atonement appears alongside the normal blessing options. Use it to walk back karma penalties before they start affecting shop prices, Guardian dialogue, or your ending eligibility. When karma is 0 or higher, the Atonement option is hidden.
Related: Run Structure · Bosses · Gold & Economy