Shrine Blessings

Shrines appear on the map as a star icon. Visiting one gives you a free blessing — no gold cost, no fight. Every run is guaranteed at least one shrine by floor 7 of Act 1.

Three shrine variants exist: standard shrines (14 blessing categories), Memory Shrines (narrative progression, Acts 1–2 only), and the Atonement option that appears at low karma.

Standard shrines

Each visit offers a free blessing from the 14-category pool. Categories cover defense, offense, economy, and utility:

CategoryWhat it does
HealingRestore HP immediately
RerollsPermanent +1 reroll per turn
ConsumableAdd a random consumable to your inventory
Elemental chancePermanent +elemental dice chance per die
GoldA one-shot gold payout
Max HPPermanent +max HP
Max holdHold more dice at once
Interest capRaise the cap on gold-interest earnings
+ChipsPermanent bonus chips to all hands
Damage reductionTake less damage from all sources
Combo bonusPermanent % bonus to elemental combo damage
Heal per combatRestore HP at the end of every fight
Lucky rerolls% chance that rerolled dice become a 6
Gold per combatPermanent +gold after every fight

Named examples

These are some of the specific, flavored blessings that can roll from those categories:

BlessingCategoryEffect
Sharpened Edge+Chips+2 base damage to all hands
Stone SkinDamage reduction−1 damage from all enemy hits
ResonanceCombo bonus+15% elemental combo damage
Second WindHeal per combatHeal 3 HP at the start of each combat
Lucky SevenLucky rerolls10% chance that rerolled dice become a 6
Tax CollectorGold per combat+2 gold after each combat
More blessings exist.

The full in-game roster includes flavored blessings for the remaining 8 categories (Rerolls, Consumable, Elemental chance, Gold, Max HP, Max hold, Interest cap, Healing). They'll be added to this page as we confirm their in-game names and exact numbers.

Memory Shrines

On floor 4 of Acts 1 and 2, a shrine can appear as a Memory Shrine — a variant that gives you a Memory Fragment instead of a standard blessing. Memory Fragments aren't mechanical. They're story. Collect enough, and you gate the secret ending. See Bosses for the full picture.

Atonement (karma)

If your karma is below −5 (you've robbed merchants, killed Guardians, or otherwise racked up debt), shrines show an extra option:

  • Atonement — pay 50 gold → Karma +15. "The shrine absolves a fraction of your sins."

Atonement appears alongside the normal blessing options. Use it to walk back karma penalties before they start affecting shop prices, Guardian dialogue, or your ending eligibility. When karma is 0 or higher, the Atonement option is hidden.


Related: Run Structure · Bosses · Gold & Economy

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